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Showing posts with label Video Tutorials. Show all posts
Showing posts with label Video Tutorials. Show all posts

Saturday, April 14, 2012

The Secret FX Training DVD FULL





The Secret FX Training DVD | FULL | project files | .max | .flv | textures | 13.56Gb



In over 6 hours of narrated videos learn the fundamentals of fx production from simulations to rendering and final composing. Learn how to use multiple tools like Rayfire, Pulldownit, Fume FX and particleflow. All these in one single FX training flash book.
This dvd also contains Final 3dsmax scene with all the textures, concept arts and lots of example scenes.
This training DVD is recommended for intermediate 3dsmax users, this is not a step by step modeling tutorial.
Recommended system specification is: Intel Core Duo with 4GB of RAM, and 64bit system.
For scene rendering we recommend to use render farms or pc with at least 18 gb of ram and 8 cores.


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Monday, September 26, 2011

Creating Normal Maps with ZBrush and ZMapper with Scott Spencer




Creating Normal Maps with ZBrush and ZMapper with Scott Spencer
Creating Normal Maps with ZBrush and ZMapper with Scott Spencer | .mov | 380Mb 



This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps - which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.




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Digital-Tutors – Processing Multiple Images using Actions in Photoshop


Digital-Tutors – Processing Multiple Images using Actions in Photoshop

Digital-Tutors – Processing Multiple Images using Actions in Photoshop
Intermediate | 23m | Released on 9/1/2011 | 192 MB | Project Files 71 MB | Required Software: Photoshop CS5



In this series of lessons we’ll learn how to quickly remove dust and do other processes to many images. Using actions to speed up our photo editing workflow, we can complete repetitive tasks quickly and easily.

We’ll begin this project by evaluating a workflow without actions and see how slow it is. We will then create our action, open a camera raw image and set the color corrections. Then we will evaluate ways of content-aware fixing areas and recording them into actions. We will then learn how to craft a fast correction workflow by utilizing custom keyboard shortcuts. Finally, we will put the finishing steps on our action and use batch automation to process all of our images.

Home: http://www.digitaltutors.com/11/training.php?pid=175

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Digital-Tutors – Utilizing Shading Networks in 3ds Max


Digital-Tutors – Utilizing Shading Networks in 3ds Max

Digital-Tutors – Utilizing Shading Networks in 3ds Max
Beginner | 1h 32m | Released on 9/1/2011 | 433 MB | Project Files 9 MB | Required Software: 3ds Max 2012



In this collection of lessons, we will explore the process of creating and using shading networks within 3ds Max.

Understanding how to create and modify shading networks is an important skill – one that is essential for recreating the various materials and the different types of surfaces found in the real world. This course will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist.

Home: http://www.digitaltutors.com/11/training.php?pid=254

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Sunday, June 19, 2011

Cinema 4D Video Tutorials - From Monkey


Cinema 4D Video Tutorials - From Monkey

Cinema 4D Video Tutorials - From Monkey

English | 2 hours | 1280x800 | H264 | 453 MB
Gender: elearning

Video of pure knowledge about how to use the knuckles, hierarchy, and Xpresso to build natural structures, which are the ingredients for the spirals, curls in Cinema 4D.

1. Video "Joint Chains, Spiral Growth, Iterative Hierarchies, _ the Golden Section.mp4" - the first lesson of the joints - a spiral. (1280x800) 45:09
2. Video "Spiral Growth Part 2.mp4" - the second lesson. (1280x800) 30:06
3. Video "FlowerBomb ID.mp4" - an example of using 1 and 2 classes. (1280 ? 720) 00:33
4. Video "Joint Chain Examples.mp4" - render with the settings "Hardware" (640 ? 360) 00:28
5. Video "Ecko Artifaks Interview With The Monkey | greyscalegorilla" - lecture-training with the gorilla (640 ? 288) 41:51
Plus, the finished project animated flower. Ready-made presets spiral joint Xpresso





Cinema 4D Video Tutorials - From Monkey




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Video2Brain: Ubuntu 10.10 - Introduction and Basics of Administration


Video2Brain: Ubuntu 10.10 - Introduction and Basics of Administration

Video2Brain: Ubuntu 10.10 - Introduction and Basics of Administration

8 hrs | Video : Mp4 AVC 1280 x 720 16:9 15fps ~ 200 kbps | Audio : AAC 44,1 kHz 2ch 64 kbps | 924 MB
Genre: eLearning

Freuen sie sich auf die Arbeit mit einem freien und extrem leistungsfahigen Betriebssystem! Thomas Mitzka, seit uber 10 Jahren Unix-Trainer, erleichtert Ihnen den Einstieg in das Linux-Derivat und hat viele praktische Anwendungsbeispiele fur Einsteiger, aber auch fur fortgeschrittene Anwender zusammengestellt. Dabei geht er auf die grafischen Werkzeuge genauso ein wie auf die Moglichkeiten, die die Kommandozeile bietet. Lassen Sie sich zeigen, wie einfach es ist, mit wenigen Handgriffen effektiv zu arbeiten! Ein besonderes Augenmerk legt er auf Themen wie Anschluss einer Webcam oder Installation von Software und gibt Tipps, um potentielle Fallstricke zu vermeiden.

Remarkable video course from Video2brain.

System requirements:
OS: Windows XP / Vista / 7 or Mac OS X 10.1
CPU: Pentium 4 2.6 GHz, or G5
VIDEO: The minimum screen resolution of 1024x768
RAM: 512 Mb
SOUND: Sound card, speakers or headphones

Contents
Year of manufacture : 2010
Manufacturer : Video2Brain
Author : Thomas Mitzka
Duration : 8 hrs
Distributed by type of material : Video Tutorial
Language : German
Video Format : MPEG-4 clips (. mp4) in an interactive shell
Video : AVC 1280 x 720 16:9 15fps ~ 200 kbps
Audio : AAC 44,1 kHz 2ch 64 kbps


Screenshot:


Video2Brain: Ubuntu 10.10 - Introduction and Basics of Administration


Video2Brain: Ubuntu 10.10 - Introduction and Basics of Administration





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Thursday, July 29, 2010

Total Training - Ad0be Dreamweaver CS5 Essentials

Total Training - Ad0be Dreamweaver CS5 Essentials
Total Training - Ad0be Dreamweaver CS5 Essentials| 779 MB

Total Training - Ad0be Dreamweaver CS5 Essentials
Total Training - Ad0be Dreamweaver CS5 Essentials| 779 MB
Description: Learn how to plan and set up a website, then dive into creating your first site and learn about CSS and how best to use it in your site. You'll also explore accessibility in tables, writing code, adding media and working with templates. Once you've learned all the ground work and set up your site, Dee will walk you through how to test and upload your site. By the time your are finished with this training, you will have all the skills you need to create and upload your first website.
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Lynda: After Effects-Extended Vignette Techniques

Video Training | HF | 378Mb


After Effects: Extended Vignette Techniques was created and produced by Trish and Chris Meyer. We are honored to host their material in the lynda.com Online Training Library®.
Vignetting is a classic photography technique involving darkening areas of an image in order to focus the viewer's attention on a desired point of interest. In After Effects: Extended Vignette Techniques, Chris Meyer shows how vignettes can also be leveraged in video. Multiple applications are demonstrated, including framing a subject better, fixing a poorly composed shot, giving a vintage feel, creating "quiet areas" to overlay text and other graphics, and blending an image over a new background. Vignettes can be created using masking, shape layers, and gradients. This course also includes advanced techniques unique to After Effects, using the CC Circle effect and 3D lights, and employing motion stabilization to center the desired action within the vignette. Exercise files accompany the course.

Topics include:
* Vignetting with feathered masks, gradients, or paint
* Blending layers with masks and paint
* Lighting in 3D
* Using motion stabilization
* Using blending modes and adjustment layers



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Monday, June 28, 2010

Digital Tutors - Getting Started it Nuke 6 by Asmodeus

Digital Tutors - Getting Started it Nuke 6 by Asmodeus

Digital Tutors - Getting Started it Nuke 6 +Project Files
English | VP6F 782x646 | MP3 96 Kbps | 322 MB
Genre: eLearning


In this series of lessons we'll learn how to get started using The Foundry's compositing software Nuke. Using Nuke we can composite and create visual effects using a node-based pipeline which allows us to keep our composition flexible and editable at any point.

We'll begin this project by learning the basics of reading-in external images and learning the various parts of the Nuke user interface. Then we'll do some basic compositing, masking, transforming and color correction. We'll finish with a project to composite a 3D render and create an animated transition and finally render it into an image sequence. This series of lessons will cover the basic, everyday tools and techniques we use in Nuke to composite. With this basic overview of Nuke's workflows and tools, you will be able to begin using this powerful compositing software in your own production pipeline

Lesson Outline (10 lessons)

1. Introduction and Project Overview
2. Visual Guide to Node-based Compositing
3. User Interface Basics and Reading Images into Nuke
4. Using the Merge node to composite two nodes together
5. Using the RotoPaint node to mask the effect of a node
6. Using the RotoPaint node to clean up footage errors
7. Using the Transform node to move nodes in Nuke
8. Basic Color Correction using the ColorCorrect node
9. Using Merge Operations to composite a 3D Render
10. Rendering images out of Nuke




If the links do not work please tell me PM

Digital Tutors - Multi-channel Compositing in Nuke by Asmodeus

Digital Tutors - Multi-channel Compositing in Nuke by Asmodeus

Digital Tutors - Multi-channel Compositing in Nuke +Project Files
English | VP6F 782x646 | MP3 96 Kbps | 356 MB
Genre: eLearning


In this series of lessons we'll learn how to composite with the channels system inside The Foundry's compositing software, Nuke. We will start using a single multi-channel EXR file created in our 'Introduction to Channels in Nuke' course and finish with a composited render.

We'll begin this course by learning how we can use the Merge node with a multi-channel pipeline. We'll then learn how we can isolate nodes such as color correct to only work on a single channel. After we merge our basic passes, we'll do some basic color correcting and masking. At this point, we'll learn how to use the Backdrop and Dot nodes to organize our node tree. After that, we'll add in the final passes and composite our render on top of a photograph while keeping our shadow. We'll then make final tweaks to our image and add a light wrap, erode and grade node to make our two layers fit together better. This series of lessons will illustrate the basics of compositing a 3D render using the channel workflow inside of Nuke. For further information on creating and working with channels, check out our 'Introduction to Channels in Nuke' course.

Lesson Outline (14 lessons)

1. Introduction and Project Overview
2. Overview of Channels and the EXR file
3. Merging using Channels - Indirect Lighting, Reflection
4. Color Correcting Specific Channels to fix issues
5. Using Hue Shift to change the color of the car
6. Using Bezier Nodes to Mask the Hue Shift
7. Organizing our Node Tree with Backdrop and Dot nodes
8. Adding the refraction and shadow channels
9. Merging the Mustang with the backdrop
10. Combining Alpha Channels to add the Shadow Alpha
11. Adding a Lightwrap to ground the Mustang
12. Using an Erode to fix the black outline
13. Using a Grade to match the background white and black
14. Evaluating our composite and tweaking certain areas



If the links do not work please tell me PM

Digital Tutors - Introduction to Channels in Nuke by Asmodeus

Digital Tutors - Introduction to Channels in Nuke by Asmodeus

Digital Tutors - Introduction to Channels in Nuke +Project Files
English | VP6F 782x646 | MP3 96 Kbps | 220 MB
Genre: eLearning


In this series of lessons we'll learn how to composite with the channels system inside The Foundry's compositing software, Nuke. We will start using a single multi-channel EXR file created in our 'Introduction to Channels in Nuke' course and finish with a composited render.

We'll begin this course by learning how we can use the Merge node with a multi-channel pipeline. We'll then learn how we can isolate nodes such as color correct to only work on a single channel. After we merge our basic passes, we'll do some basic color correcting and masking. At this point, we'll learn how to use the Backdrop and Dot nodes to organize our node tree. After that, we'll add in the final passes and composite our render on top of a photograph while keeping our shadow. We'll then make final tweaks to our image and add a light wrap, erode and grade node to make our two layers fit together better. This series of lessons will illustrate the basics of compositing a 3D render using the channel workflow inside of Nuke. For further information on creating and working with channels, check out our 'Introduction to Channels in Nuke' course.

Lesson Outline (14 lessons)

1. Introduction and Project Overview
2. Overview of Channels and the EXR file
3. Merging using Channels - Indirect Lighting, Reflection
4. Color Correcting Specific Channels to fix issues
5. Using Hue Shift to change the color of the car
6. Using Bezier Nodes to Mask the Hue Shift
7. Organizing our Node Tree with Backdrop and Dot nodes
8. Adding the refraction and shadow channels
9. Merging the Mustang with the backdrop
10. Combining Alpha Channels to add the Shadow Alpha
11. Adding a Lightwrap to ground the Mustang
12. Using an Erode to fix the black outline
13. Using a Grade to match the background white and black
14. Evaluating our composite and tweaking certain areas




If the links do not work please tell me PM

Digital Tutors - Nuke Node Reference Library: Channels by Asmodeus

Digital Tutors - Nuke Node Reference Library: Channels by Asmodeus

Digital Tutors - Nuke Node Reference Library: Channels +Project Files
English | VP6F 782x646 | MP3 96 Kbps | 114 MB
Genre: eLearning


In this series of lessons we'll learn how to use the Channel nodes inside Nuke to control our RBGA channels as well as any other channels we use during compositing.

During this project we'll learn how to use the Shuffle, Copy, ChannelMerge, Add, Remove and ShuffleCopy nodes to do things like: move one channel from one to another, change many channels at the same time, add new channels, remove or keep channels, combine specific channels and copy channels from one node to another. The channels system in Nuke can be an extremely powerful compositing tool if you understand the workflows and tools underlying it. Channels hold all of our image data, so knowing how to move, manipulate and merge channels is an important skill for every Nuke compositor.

Lesson Outline (7 lessons)

1. Introduction and Project Overview
2. Shuffle Node
3. ShuffleCopy Node
4. Copy Node
5. ChannelMerge Node
6. Add Node
7. Remove Node



If the links do not work please tell me PM

cmiVFX - Fusion Training Collection

cmiVFX - Fusion Training Collection

cmiVFX - Fusion Training Collection
Videos Training + Projects 18 GB



Fusion (formerly Digital Fusion) is an image compositing software program created by eyeon Software Inc. It is typically used to create visual effects and digital compositing for film, HD and commercials. It employs a node-based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite).

Fusion is available for 32 bit and 64 bit versions of Microsoft Windows and Linux (via a customized version of Wine).

Contents:
cmiVFX Fusion - 3D Compositing
cmiVFX Fusion - 3D Matte Paintings
cmiVFX Fusion - Basic
cmiVFX Fusion - Advanced Keying Techniques
cmiVFX Fusion - Advanced Particle Tactics
cmiVFX Fusion - Common Particles
cmiVFX Fusion - Crowd Replication
cmiVFX Fusion - Image Replacements
cmiVFX Fusion - Preparing for 3D Compositing
cmiVFX Fusion - Sky Replace


cmiVFX - Fusion Training Collection | Videos Training + Projects 18 GB

cmiVFX Fusion Advanced Particle Tactics
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cmiVFX Fusion Common Particles
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cmiVFX - Fusion 5 Basics
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cmiVFX - Fusion 3D Compositing
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cmiVFX - Fusion Image Replacements
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cmiVFX - Fusion Crowd Replication
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cmiVFX Fusion - Preparing for 3D Compositing
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cmiVFX Fusion - Sky Replace 
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